The loss of players why? Analysis of Warcraft problems

Although Blizzard to introduce new daily quests content is very thought pattern, but the loss of players to face the growing number of new versions of their content in addition to the lack of factors, there are other significant factors.

Copy / lack of players sharing the team Finder

3.3 of the ICC open when Blizzard released the much anticipated “copy of the search engine”, this system allows players to be team players and other servers for five underground city, and in one fell swoop changed the “World of Warcraft” players are. Players no longer a need to go underground to fight the city a copy of the entrance, just hang in the main city every day, lord of the rings jewelry using search engine line up, and then teleport into the copy. Although this is a very convenient system, but also with such as World of Warcraft massively multiplayer online free wow gold games conception contrary, the communication between players should not be only in the main city, is roam the world, including leveling Daguai, set in place to prepare dangerous adventure, and the enemy camp or in the same area. . .

Now, with the 4.3 launch team Finder, a copy of today’s players are even able to go directly to the team (although the lunch mode), more interesting, with the introduction of search engine systems, many people have not even been to an underground City or copy of the entry, run the body that destroy mission when they asked his teammates: “Will the copy of the door where?” This is ridiculous folly.
As the generation of search engines, so that the activities of players in the game most of them are in the main city, “Wrath” era of the players have impressed the most out of the city, probably only to the Obsidian Sanctum, and the Argent Tournament ICC a copy of these places in the warhammer cheap team. Such a situation to the “earth fission” production team hard to reproduce Blizzard Azeroth is not popular.

To improve this problem, Blizzard’s BlizzCon in 2011 also mentioned the future Panda Leah will not be able to use flying mounts in the island, forcing the player to carry out activities and contacts on the ground, and will strengthen the conflict between the camp. Instead of allowing players to adventure in the map after the redo, better players will be pushed to a new area for all players to strengthen exchanges, and perhaps also a way, as so in the end is good or bad, wait until after 5.0 pinpointing the real equipment.

Upgrades are too hasty old areas

I believe for many years played World of Warcraft players are quite aware, “began the full level of Warcraft,” this sentence the truth. “World of Warcraft” swept over a few years ago, the market flooded with a lot of Korean rs gold games, these games feature is the endless leveling, when the player rating to a certain point, the upgrade will greatly increase the threshold . However, the “World of Warcraft” The biggest feature is the “full level” concept of the game, so players do not have to chase experience, turn to put his efforts after the full level of equipment or other content.

In the past era of the old Azeroth, you want to upgrade to the full level 60 players, they usually finish about 1 / 2 area of ​​the map task, and now with the help of the many measures, novice players can not do one about as long as / 3 of the map tasks to successfully achieve 60 to the outer domain. Although this change will help re-train the old trumpet player to quickly train a new role to help guild or friends group, but this upgrade process is too hasty, so many players not fully appreciate the story of Warcraft, and even their own not familiar with the professional operation to upgrade to the full level, but also indirectly led to dispute over the years the Forum, “a good level of equipment fitted purple gray brain rotten people” issues.

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