Tag Archives: wow gold

Around Azeroth: Goodbye to you

Around Azeroth: Goodbye to you   I’ll let Fendrieon of Thunderhorn do the talking on his picture. “Just a parting shot taken on the last day of 2.4.3, including 3 things never to be seen again: Naxx 40, Amani Warbear, and a warrior with ONLY one weapon.” I’m sure Matthew Rossi says amen to the latter. Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? We’d love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing  with a copy of your shot and a brief explanation of the scene. You could be featured here next! Remember to include your player name, server and/or guild if you want it mentioned. We strongly prefer full screen shots without the UI showing — use alt-Z to remove it. Please, no more battleground scoreboards.  

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New item tabs for Ammo/Shards

New item tabs for Ammo/Shards   I’ve got an idea. How about working it into inscription? “50% Chance on shot to consume no ammunition.” That would be a welcome addition. The problem with that is it’d probably be a major glyph, and it’d also naturally be “required” since ammo is such a stringent problem for the class. I don’t see Glyphs becoming as semi-permanent as, say, talents, and consequently having a glyph that works as a “fix” for a basic class problem isn’t really productive, nor interesting. The whole idea with Inscription is further customization, beyond what talents are even capable of doing; it provides the player with interesting choices. Making a glyph that “solves” the ammo issue isn’t an interesting choice, it’s a requirement and every single Hunter would then have to choose between bag slots or a major glyph slot and there’s nothing “fun” or “interesting” about that at all; both options are generally unappealing.   If Blizzard is dead-set on ensuring that Hunters must sacrifice a bag slot for a quiver/ammo pouch that is never, ever large enough (and it’s not, especially for raiding situations with large amounts

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Alliance To Northrend & Problem

Alliance To Northrend & Problem   For Alliance to get to Northrend you need to go to Stormwind, look on your map, see the new harbor area and go to it. I believe it is to the north.   Once to the new harbor area and as you enter into it, go to the right-most dock and to the end of it to board the ship to Northrend.   There is a bug. There is no ramp or platform. So, the best way I have found is to get down onto the lower pillar to the left. From there you can jump onto the boat when it comes.   If you do not get it right, and it takes a little practice, you will have to swim back to land, which is a distance, and start over, and by then the ship will be gone.   Getting off the ship is fine once in Northrend.  

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Tuesday Morning Post: The BlizzCon cometh

 Tuesday Morning Post: The BlizzCon cometh Yeah, believe it or don’t, BlizzCon time is nearly upon us. This coming Friday and Saturday, we’ll be on the floor of BlizzCon itself, up close and personal with everyone and everything from the new non-computer WoW games to the cast of The Guild. I myself will be leaving on a jet plane early Thursday morning so I have plenty of time to get my ticket and hang out with some of you at the Lost Bar that night. While we wait for BlizzCon , there’s still plenty more news to report on Wrath of the Lich King and the World of Warcraft in general, and considering that WoW‘s down for maintenance from 5 AM to 11 AM PDT today, you’ll have time to read it, right? You can start browsing using the links at right, or check out our roundup of the biggest and most interesting news from the past few days below: Hot News and Cool Features ·         Before you ask, the Echoes of Doom Patch (aka Patch 3.0.2) isn’t this week. But it’s been more or less confirmed that we’ll get it next Tuesday. ·         Here it is, the definitive proof: We won’t be helping Thrall and Jaina take down Arthas. We’ll be helping Wonder Boy and Young Nasty Man. ·        

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BlizzCon 2008: Fun in the badge pickup line

 BlizzCon 2008: Fun in the badge pickup line   We’ve all got our badges for BlizzCon now — badge pickup was a little less chaotic than last year, if memory serves us correctly (though they really need to split up the “S” names — our line was longer by three times as much as any of the others). There were lots of people waiting outside right before they opened the convention center at 4pm, but once they opened up the doors, things moved quickly. We didn’t notice any recognizable Blizzard staff around, but we’ve heard rumblings from vendors that they’re setting up inside, and there’s certainly plenty of activity going on back there. None of the rest of the center is open until tomorrow, obviously, but we also grabbed some pictures of the art we could see posted inside. No, there aren’t any big exclusive reveals, but there is a particularly nice piece of the Diablo III Witchdoctor that we hadn’t seen before. Enjoy.  

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JCs in all capitals

It was a heavy-handed way to disallow those without TBC to train Jewelcrafting, though I think it’d be fine now to spread them around. This. There is no “flag” currently to disallow training a profession because an account lacks an expansion. You can (could? Haven’t tried it since BC’s launch) get First Aid to 375 without an expansion. I was waiting by the Dark Portal for my copy to arrive, my friend went through, got the First Aid book, and ran out to give it to me. Most likely why they swapped First Aid back to a trainer for Wrath. The only thing keeping you from getting your profession higher or gaining a profession at all when you lack an expansion is the location of the trainers. The probable only reason they allowed Inscription Trainers in all major cities is because of the need of everyone using those books to activate glyphs now.

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Two new belt upgrad

Two useful ideas, I just though up. One is for melee and the other for range/healers. They don’t provide any damaging effects, but have useage in both PVE and PVP. [Goblin Rocket Powered Belt Lasso] 1 min cooldown 5 to 20 yd frontal cone usage Shoots a rope lasso out to a target and yanks then to the user and [Gnomish Force Repulse-ation Belt Buckle] 1 min cooldown 10 yd frontal cone AoE Sends a pulse out in front of the user, sending any enemies flying (15 yd knockback)

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Long-term glyph value

At the end game, players do tend to respec frequently for raids, PvP, soloing… I know I shift between Resto and Balance on my druid quite frequently, depending on what is needed for my raid or if I want to solo without tearing my hair out (I’m primarily Resto). Having said that.. what percentage of the WoW population is affected like this? I’m not certain. I can definitely see this being a valid issue to bring up. It’s part of why many of us testing the profession would like to see another dimension added. Glyphs are an amazing addition to the game and being able to craft them is new and fun, but in the long term, the materials are easily attained and the turnover quite low. As it is, the profession is still in development so we may not know what the devs have in store for us in the future. For the moment though, it just feels like there is something missing that would round out this profession and boost it to its fullest potential. I personally feel like they’ve given us enough “crafter only” perks at this point. Especially if we see the fourth major glyph slot come to fruition. What I’d like to see is something added that will benefit all players. BoE or consumable crafted items to enrich all player’s

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The new arenas suck

They aren’t random, for one. They’re on a timer. There are sounds/visual indicators of when the water will begin to come down in the sewers, and when the fire pits will ignite in Orgrimmar. The water pillar is only supposed to knock you back slightly if you are directly underneath it when it comes out (i.e. you aren’t paying attention to your surroundings). We’re fixing bugs with that. Nagrand’s tornadoes were a different story because those were indeed pretty random, and a lot of times unavoidable. while you are taking a look at the bugs associated with the water in dalaran arena, could you please take a look at the ring of valor arena in regards to the fire damage done by the flames (900 dps seems way too high, i have deep frozen kill targets on the fire and that damage was enough to kill them) as well as the way that the platforms behave after a match starts? I can understand from a design point that the need to have these classified as a transport when the game begins, but afterwords they are still counted as such, making the arena very limited in terms of where i can fight due to lack of being able to blink. i am forced to fight on one of the two far sides or “pretend” that the platforms are lava (we all know

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Raids rebalanced for Patch 3.0.2

Raids rebalanced for Patch 3.0.2 As of last night’s beta (and PTR) patch, players have been reporting that mob health throughout all of the Burning Crusade raid zones have been reduced by up to 30%. That struck me as really, really odd, so I decided to pop into Sunwell Plateau and Black Temple to take a look. It is, in fact, completely true. Every mob and boss that I could see in both zones (and I could see a lot- Mind Vision hopping through raids for the win) had their HP drastically reduced. My gut instinct was, “Ugh, why are they nerfing everything so badly? That’s ridiculous. Just because it’s the end of the expansion doesn’t mean they need to make it easy mode for us.” Then I actually thought (gasp!) about it for a little bit. Looking at the changes coming in Patch 3.0.2, this was a change they needed to make to let us still raid until Wrath. A lot of encounters probably became impossible to beat as they were with those changes, Sunwell Plateau especially. Sunwell was designed with all of the insanely OP stuff players were doing to win in mind. Stacking Shadow Priests for mana regen, stacking Shaman to chain-cast Heroism/Bloodlust, half the raid going Leatherworking for Drums, yadda yadda. Those are all things they

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Drinking

Drinking The last great skill of any Arena healer is the art of drinking. Although this applies to all casters, it’s critical for a healer because a healer without mana is equal to a dead teammate. Particularly against teams with drain capabilities, drinking is part of the combat experience. You will, invariably, find yourself out of combat several times during a match. Pay attention. Drink. If nobody is dying, drink. Find a pillar, sit down, and drink. Needless to say, always have several stacks of Star’s Tears ready before every match. This is an extremely difficult task, however, against teams with pet classes. Smart players will have their pets constantly on the healers to keep them in combat, preventing drinking. There’s simply nothing you can do against this except to kill the pet or run it across the map as far away from its master to despawn it (I’m not sure this still works). In these situations, call for help. It’s your teammates’ responsibility to peel at least the pet off you in order for you to find a window to drink. When should you drink? Personally I’d say early and often. As long as your teammates are in good shape, drink at every opportunity. This means any window where you get out of combat. If

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Frenzyheart Tribe and The Oracles

Frenzyheart Tribe and The Oracles ·         Not a lot of rewards between the two so I combine them: the Wolverine dudes offer you the Giant-Sized Gauntlets (which, while clearly intended for tanking, lack defense so you may end up using them as DPS gear just to get some hit rating somewhere… oh, who am I kidding? You’ll wear leather), the Stolen Vrykul Harpoon and the Frenzyheart Insignia. If you like haste, these are your boys. ·         The Oracles, on the other hand, offer you Gold Star Spaulders which, of course, have no hit and a lot of stamina for DPS, and the Oracle Talisman of Ablution. Hard to say no to that much crit, even if I don’t know what the ‘beneficial resources’ are. Hopefully rage is in there. There’s also the Alliance Vanguard and Warsong Offensive, but they’re not really fully itemized as of the most recent patch. Vanguard weapons (which I assume will get Horde equivalents) that are of interest include the Sawed-Off Hand Cannon (precious, precious hit rating), the Shield of the Lion-Hearted and the Hammer of the Alliance Vanguard. If you add up all the defense rating on the highest available option from these vendors, you’ll be sitting at 389 defense rating. While this

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