Posts Tagged 'wow gold'

Two new belt upgrad

Posted by admin on October 10 2008 Add Comments

Two useful ideas, I just though up. One is for melee and the other for range/healers. They don’t provide any damaging effects, but have useage in both PVE and PVP. [Goblin Rocket Powered Belt Lasso] 1 min cooldown 5 to 20 yd frontal cone usage Shoots a rope lasso out to a target and yanks then to the user and [Gnomish Force Repulse-ation Belt Buckle] 1 min cooldown 10 yd frontal cone AoE Sends a pulse out in front of the user, sending any enemies flying (15 yd knockback)

Long-term glyph value

Posted by admin on October 9 2008 Add Comments

At the end game, players do tend to respec frequently for raids, PvP, soloing… I know I shift between Resto and Balance on my druid quite frequently, depending on what is needed for my raid or if I want to solo without tearing my hair out (I’m primarily Resto). Having said that.. what percentage of the WoW population is affected like this? I’m not certain. I can definitely see this being a valid issue to bring up. It’s part of why many of us testing the profession would like to see another dimension added. Glyphs are an amazing addition to the game and being able to craft them is new and fun, but in the long term, the materials are easily attained and the turnover quite low. As it is, the profession is still in development so we may not know what the devs have in store for us in the future. For the moment though, it just feels like there is

The new arenas suck

Posted by admin on October 8 2008 Add Comments

They aren’t random, for one. They’re on a timer. There are sounds/visual indicators of when the water will begin to come down in the sewers, and when the fire pits will ignite in Orgrimmar. The water pillar is only supposed to knock you back slightly if you are directly underneath it when it comes out (i.e. you aren’t paying attention to your surroundings). We’re fixing bugs with that. Nagrand’s tornadoes were a different story because those were indeed pretty random, and a lot of times unavoidable. while you are taking a look at the bugs associated with the water in dalaran arena, could you please take a look at the ring of valor arena in regards to the fire damage done by the flames (900 dps seems way too high, i have deep frozen kill targets on the fire and that damage was enough to kill them) as well as the way that the platforms

Raids rebalanced for Patch 3.0.2

Posted by admin on October 7 2008 Add Comments

Raids rebalanced for Patch 3.0.2 As of last night’s beta (and PTR) patch, players have been reporting that mob health throughout all of the Burning Crusade raid zones have been reduced by up to 30%. That struck me as really, really odd, so I decided to pop into Sunwell Plateau and Black Temple to take a look. It is, in fact, completely true. Every mob and boss that I could see in both zones (and I could see a lot- Mind Vision hopping through raids for the win) had their HP drastically reduced. My gut instinct was, “Ugh, why are they nerfing everything so badly? That’s ridiculous. Just because it’s the end of the expansion doesn’t mean they need to make it easy mode for us.” Then I actually thought (gasp!) about it for a little bit. Looking at the changes coming in Patch 3.0.2, this was a change they needed to make to let us still

Drinking

Posted by admin on October 6 2008 Add Comments

Drinking The last great skill of any Arena healer is the art of drinking. Although this applies to all casters, it’s critical for a healer because a healer without mana is equal to a dead teammate. Particularly against teams with drain capabilities, drinking is part of the combat experience. You will, invariably, find yourself out of combat several times during a match. Pay attention. Drink. If nobody is dying, drink. Find a pillar, sit down, and drink. Needless to say, always have several stacks of Star’s Tears ready before every match. This is an extremely difficult task, however, against teams with pet classes. Smart players will have their pets constantly on the healers to keep them in combat, preventing drinking. There’s simply nothing you can do against this except to kill the pet or run it across the map as far away from its master to

Frenzyheart Tribe and The Oracles

Posted by admin on October 6 2008 Add Comments

Frenzyheart Tribe and The Oracles ·         Not a lot of rewards between the two so I combine them: the Wolverine dudes offer you the Giant-Sized Gauntlets (which, while clearly intended for tanking, lack defense so you may end up using them as DPS gear just to get some hit rating somewhere… oh, who am I kidding? You’ll wear leather), the Stolen Vrykul Harpoon and the Frenzyheart Insignia. If you like haste, these are your boys. ·         The Oracles, on the other hand, offer you Gold Star Spaulders which, of course, have no hit and a lot of stamina for DPS, and the Oracle Talisman of Ablution. Hard to say no to that much crit, even if I don’t know what the ‘beneficial resources’ are. Hopefully rage is in there. There’s also the Alliance Vanguard and Warsong Offensive, but they’re not really fully

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