The patch notes for the newly-opened Cataclysm beta test have been updated as of build 12319. Full notes are available after the break. Cataclysm Beta Patch Notes 6.30.10 World of Warcraft: Cataclysm Beta Patch Notes Welcome to the World of Warcraft: Cataclysm beta test! Patch notes listed here are not comprehensive and will be changed throughout the testing process. General The Alliance starting experience for worgen is available. Venture through the cursed lands of Gilneas to discover your true path! Currently the female worgen character is not available for testing. The Horde starting experience for goblins is available. Beginning on the Isle of Kezan in a goblin paradise, players will face a treacherous road ahead! The level cap for all characters is 82. Players may use our Character Copy feature for copying existing characters to beta realms, or may choose from high-level pre-made template characters. Cataclysm Beta Patch Notes – 6.30.10 Zones Mount Hyjal and Vashj’ir, two new level 78-82 zones, are available for testing. Players may find their way to these leveling zones by speaking with temporary teleportation NPCs located in any major city. The level ranges of Gilneas and the Lost Isles are in the process of being adjusted slightly. Creature, quest, and quest reward levels are all being altered so that players finish questing in these zones roughly by level 12. Further fine tuning will continue in future content updates. Several zones have had quest maps integrated. Eastern Kingdoms Arathi Highlands, Blasted Lands, Dun Morogh, Duskwood, Elwynn Forest, Loch Modan, Northshire, Westfall, ...
10 World of Warcraft Cataclysm Changes to Pwn Vanilla WoW
Blizzard has confirmed that the third expansion for World of Warcraft – Cataclysm will change the landscape of WoW forever. It’s a sadness that many of the beloved parts of the original game will be lost, but more importantly Cataclysm is going to erase some of the worst parts of World of Warcraft, and that is something to truly cherish. Here is my rundown of the top 10 things I definitely won’t be missing by the time Cataclysm sunders Azeroth for ever more. 1. Desolace The zone of Desolace has to go down as one of the most boring and tedious zones to ever be approved by Blizzard. The name is apt because Desolace is depressingly bleak. Not dark and mysterious in a cool way like Darkshire, just horrendously, eye-gougingly bleak and truly desolate of content. Working your way between levels 30 and 40? Send your character to the lush jungle of Stranglethorn Vale, or the open expanses of the Arathi Highlands. For the love of God, don’t punish yourself by going to Desolace. Not only is Desolace dark and boring, it is huge, with quests that force you to run around seemingly forever, making the zone unnecessarily long and arduous; particularly in vanilla WoW when you could only get a mount at level 40. Added to this, Desolace is also home to my nemesis instance, Maraudon, or “the unnavigable maze” as it is otherwise known. Cataclysm will see Desolace remarkably changed: “Familiar zones across the original ...
World of Warcraft: Locations We’ll Miss in Cataclysm
Change is good…or is it? Cataclysm will change the very face of Azeroth, leaving the world looking little like the one we know so well. Almost no zone will be left untouched and a new era of WoW will be upon us. While it’s easy to get caught up in the excitement of the changes, it cannot be forgotten that with these changes some beloved locations will be swept away forever, never to be seen again. Thinking on it, the locations you will miss may just surprise you. With every expansion pack, players always tend to look back and reminisce about the supposed good old days. Wishing, hoping, and dreaming that things had never changed. I’m as guilty of this as anyone else, dredging up fond memories, revisiting places that once held importance, and lamenting that things will never be quite the same. However the changes made in the past will look like mere child’s play compared to what Cataclysm has in store for us. And the end,provide some player's strategy: one people say this: Personally, I do like the Barrens. It has so many interesting animals. And, the dungeon pathways are extremely creative. I will miss all the areas, especially the capitol cities where we hang out for trade and talk. New city hangouts will emerge, but the old will be nostalgic memories. Great article. Thanks for the read and blessings on many more from your keyboard. And another people's strategy: Good article. I think the changes to ...
World of Warcraft Raids and Dungeons Panel
Hail to the King, Baby: In the upcoming Patch 3.3, Icecrown Citadel will be added to the game leading up to the final showdown with Lich King Arthas himself, and we got a look at what was in store. A surprise announcement came in that not only would Icecrown house the 10/25-player raid where the heroes of Azeroth take the fight to Arthas, but that Icecrown would add not just one but three 5-player dungeons to the game. These three dungeons would have a continuing storyline running through them (and would have to be initially done in order) and would allow players to battle alongside Alliance and Horde heroines Jaina Proudmoore and Sylvanas Windrunner. As for Icecrown itself? While it wouldn't house the (mind-boggling) 31 bosses previously rumored, Icecrown Citadel would boast an impressive 12 big bads, including "ultimate Frost Wyrm Sindragosa" and, of course, Arthas. The dungeon would have four floors, and a particularly cool sequence took place as players boarded an airship on the second floor. Alliance raiders would fight alongside King Varian Wrynn, while the Horde would accompany High Overlord Saurfang - and the two airships would race to the next floor in Icecrown Citadel, exchanging cannon fire and even boarding parties (using rocket packs, naturally). On the third floor, the dungeon will be winged, with players able to tackle the bosses in any order they please - though they'll have to vanquish all of them before moving on ...
World of Warcraft Cataclysm Class Preview: Priest
In World of Warcraft: Cataclysm, we'll be making lots of changes and additions to class talents and abilities across the board. In this preview, you'll get an early look at some of the changes in store for the priest class, including a rundown of some of the new spells, abilities, and talents, as well as an overview of how the new Mastery system will work with the different talent specs. New Priest Spells Heal (available at level 16): While priests already have a spell called Heal, the existing version becomes obsolete at higher levels, which is something we intend to change in Cataclysm. Introduced at a low level, the "new" Heal spell will functionally work much like a down-ranked Greater Heal did in the past, adding more granularity to your direct-healing arsenal. If you need to heal someone a moderate amount and efficiency is an issue (making Flash Heal the incorrect spell for the job), then Heal is what you want to use. Heal is intended to be the priest's go-to direct-healing spell unless they need something bigger (Greater Heal) or faster (Flash Heal). We will be following a similar philosophy with all the healing classes. Mind Spike (level 81): Deals Shadowfrost damage and puts a debuff on the target that improves subsequent Mind Spike damage. The intent of Mind Spike is to fill a niche missing in Shadow DPS, though it may be occasionally useful for healers as well. Mind Spike provides ...